That Builds Virtual Worlds
Promethean AI is world's first Artificial Intelligence that works together with Artists, assists them in the process of building virtual worlds, helps creative problem solving by suggesting ideas and takes on a lot of mundane and non-creative work so You can focus on what's important.
All while learning from and adapting to individual tastes of every single Artist.
Apply for our Early Adopters program!
Promethean AI is a robust API toolset powered by our proprietary learning and interaction technology.
It is currently deployed to teams across the world in our pilot Early Adopter program.
Do you feel like your team could be a great early adoption partner? Apply below!
We are hiring!
Tech Artist/Pipeline Engineer
(Senior, Principal, Lead)
Do you enjoy putting your technical skills to a creative use?
Do you live for power-amplifying others through amazing technology?
Do you want to fix virtual world creation for good, by putting artistry first?
Do you like autonomy and responsibility and are excited to drive meaningful progress?
If these questions excite you, if you have vast experience with programming, Python, Qt, SQL, C++, S3/EC2 and supporting cutting edge 3D production pipelines - we need to hear from you!
Building the future is no small feat. Promethean AI technical stack is full of amazing challenges from semantic, abstract and aesthetic reasoning to robust data management and visualization as well as engine integrations and slick UI work.
All in great company of like-minded people who don't shy away from taking on the most complicated problems in the world.
The role is full-time and can be remote.
What are Artists saying?
"Promethean AI is the next, big step in virtual world creation. It's a huge time saver, that will allow you to fully focus on being creative."
Kacper Niepokólczycki, CD Projekt RED
"From what we've seen, Promethean AI is a paradigm shift in the way we create artwork for an entire industry, from small studios like ours to larger, AAA size teams. It brings a desperately needed level of sustainability that allows us to focus on the intent and storytelling behind our artwork. AI that respects and celebrates human input. We can't wait to see what it unlocks for us as creatives."
James Burton and Oliver Farrell, White Paper Games
* personal views of the artists, not an official statement from their employers
Who is building it and Why
We are a collection of passionate tinkerers, based out of Los Angeles, California, with a decade of experience developing technology and leading teams creating cutting edge digital entertainment. Having worked side by side with some of the best artists in the world we've been consistently amazed by their passion for their craft. We wanted to apply the same fervor towards the sole purpose of taking care of creative people. Because the world needs more of that.
Our goal is to pass on the torch of creativity to anyone who ever had something to say. To empower creators and stories impossible otherwise. To give every artist the power of an army and help everyone go further and faster. All using latest in our proprietary patent-pending machine learning technology.
Game Industry Veteran, former Technical Art Director for Sony Interactive, Andrew pushed cutting edge pipelines that powered some of the most complex productions in the world. Develop and Forbes magazine's 30 under 30, artist, programmer, consultant, entrepreneur and speaker at Computer Graphics events all across the globe. For years he has been fighting for democratizing the creative process, supporting artists and empowering creativity within every single person.
Now as Promethean AI team we are embracing that challenge for good.
Promethean AI was founded by
Co-founder & CTO of MSQRD, augmented reality facial tracking and animation company that was acquired by Facebook in 2016. Continued to develop the technology within Facebook until it's eventual roll out as Instagram and Facebook Messenger AR Cameras.
Spearheaded the development of Facebook Spark AR platform.
Computer Graphics Engineer. Forbes 30 under 30.
During my 8 years game development career, I tried both the art and the technical side of the industry. I've been streamlining processes, investigating problems, and creating prototypes for the production teams. The passion that always drove me was to make artists' lives easier and provide them instruments to implement their great ideas. So I joined Promethean AI to empower more artists around the world to focus on art rather than tools to create it.
Senior 3d environment artist and visual developer. Former lead artist at Heyworks and R&D technical artist at Wargaming.net. Multiple events and meetups speaker. Passionate about developing and implementing new pipelines and techniques of visual content production.
Game addict and amazing burger chef.